A lot of concerns in the community about balancing
On August 26th, Riot Games rolled out one of the most disruptive experiments League of Legends has ever seen: WASD movement on the Public Beta Environment (PBE). A change that might sound harmless at first glance, after all, most PC games use WASD. However, it has already sent shockwaves through the community. What could be a friendly feature to new players is, for many veterans, nothing short of a fundamental betrayal of what makes League, League.
Easy kiting
Marc "Caedrel" Lamont launched his stream and queued up on the PBE alongside Los Ratones’ ADC Juš "Crownie" Marušič. Playing Kalista, Crownie demonstrated just how absurdly smooth the WASD controls can feel: dashing and kiting around his target with effortless precision. The clip needs no explanation. Kalista, the champion built around attack-moving, suddenly looked like she had been reborn in an entirely different game. His reaction was blunt: “This is broken.”
Two players on Jinx showcased how easy kiting has become. Along the way, they added complaints and concerns, explaining that LoL is fundamentally designed to be played with click-based movement, just like Dota, and that the game is naturally balanced around this. In other words, the arrival of this change would make balancing impossible between the two gameplay methods.
Some voices went further. Streamer Nayil called WASD movement “the biggest mistake in Riot Games’ history.” His point was not only about balance, but about accessibility. Riot clarified that WASD would not necessarily come to ranked if the balance proved unmanageable. But that creates its own paradox: new players who learn with WASD will eventually have to switch to click-to-move once they queue ranked. That means first-timing the game’s core controls against real opponents, an experience frustrating both for them and for everyone sharing the queue.
It may result as a dangerous dichotomy: one system for casual play, another for competitive. For a game whose strength lies in its unified design, that duality feels like it was not anticipated almost.
Riot's perspective on bugs
The test is obviously not flawless. Having just been launched two days ago on the PBE, people have been testing some interactions with WASD and have found some bugs. For example, a glaring bug with Nunu’s snowball interaction already appeared, though Riot is expected to patch that quickly.
Still, the real battle isn’t technical but philosophical. Maddy Marquessee, Senior Game Product Manager at Riot Games, responded directly to community concerns: “While this is made for new players, it’s also incredibly important to us that current players don’t feel like their time in League is invalidated by new controls. It’s going to be a difficult balancing act, but we’re going to do our best.”
Her words underline Riot’s tightrope walk: making League more intuitive for newcomers without alienating the veterans who built the scene. For now, WASD remains confined to PBE, and Riot has not committed to a full release. But the conversation it sparked cuts deeper than any bug or broken interaction. At its heart lies the question: what defines League of Legends, its champions, its map, or the way we move across it?
One thing is certain: whether it becomes a forgotten experiment or the start of a new era, August 26th, 2025, will be remembered as the day Riot dared to touch the very foundation of its game.
Header Photo Credit: Riot Games/Sheep Esports
- Clément Chocat -
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