VALORANT - Patch 11.09: MFA for Competitive, Smurf/Boosting Crackdown and more
VALORANT patch 11.09 introduces multi-factor authentication (MFA) for shared accounts in ranked mode, clamps down on smurfing and boosting, introduces a host of interaction improvements and map/agent fixes
00
Share
valorant patch
Riot still fighting smurfing and boosting
Loading...
Loading...
Riot is making competitive integrity and player clarity the focus of the VALORANTPatch 11.09. Rolling out across all platforms, this update introduces multi-factor authentication requirements for flagged shared accounts in Competitive, expands enforcement against smurfing/boosting and botting, streamlines how you interact with in-world objects, and ships a hefty batch of map and Agent fixes.
Competitive Updates (All Platforms)
MFA Gate for Flagged Shared Accounts: Starting in 11.09, accounts detected for sharing in NA, LATAM, BR, and KR must enable Riot Mobile MFA to queue Competitive. Other modes unaffected.
Report Smurfing as “Rank Manipulation”: Player reports continue to power detection improvements.
Ascendant+ Reminder: In an upcoming patch, all Ascendant and above in the above regions will be required to add Riot Mobile MFA.
Anti-Abuse & Fair Play
Botting: Riot continues to monitor and improve detection; many accounts have been banned.
Smurfing/Boosting: Purchased accounts detected boosting will be banned beginning this patch.
Gameplay Systems - Interactive Object QoL
Unified Highlighting: Switches, Ropes, Ziplines, and Ultimate Orbs now use the standard green highlight for interactables.
Smarter Prioritization: Your aim can now prioritize the highlighted action when multiple interactions overlap (e.g., stuck in Deadlock GravNet near a Rope), letting you do what you intended first.
Bug Fixes
Maps
Pearl
Fixed a collision-less crate on B Site in certain modes.
Breeze
Fixed a spot where utility could be destroyed through a wall.
Abyss
Fixed a location where Deadlock’s GravNet could instantly eliminate teleporting Agents (e.g., Yoru, Omen).
Corrode
Adjusted an A Site area to prevent Waylay, Jett, and Raze from accessing unintended high ground outside playable space.
Agents
Astra
Fixed a bug that replayed a Star activation sound for an already used Star when Astra was revived.
Gekko
Wingman now plays the intended defuse animation.
Gekko & Killjoy
Fixed Detain VFX showing through thin walls/doors.
Iso
Fixed Kill Contract incorrectly scaling up when spectating Iso with the ability equipped.
Omen
Paranoia icon is smaller so the overlay doesn’t cover the minimap.
Reyna
Fixed an issue where using Empress sometimes didn’t progress the “Use Your Ultimate Ability” mission.
Skye
Fixed Guiding Light VFX lingering when equipping/unequipping rapidly.
Sage
Fixed Healing Orb targeting players fully healed under Decay.
Veto
Softened Evolution transformation VFX and fixed bright spot flicker in Agent Select.
Fixed Crosscut/Chokehold description mismatches with in-game behavior.
Fixed Chokehold tendrils’ exit animation not showing.
Fixed Crosscut equip animation swirl VFX sometimes not appearing.
Fixed Evolution sometimes not counting toward weekly mission progress.
Fixed Crosscut vortex radius indicator not matching the placed one.
Viper
Snake Bite VFX now fade consistently for allies and enemies.
Fixed Viper’s Pit lingering in front of you when unequipped without casting.
Vyse
Fixed Razorvine appearing to miss its bottom half when Vyse died or Razorvine became inactive.
Yoru
Fakeout is now destroyed properly by lethal abilities.
Fakeout now collides with the world as if it were a player.
Multiple Agents
Fixed Concuss VFX showing through thin walls/doors.
Fixed Suppress audio not ending when the suppress duration ended.
Console-Only
Multiple Agents
Fixed a rare bug where players could not move the cursor while using map-targeted abilities (Brimstone’s Sky Smoke).