The biggest patch of the year is now live on League of Legends servers, officially kicking off Season 16 this Thursday, January 8, with major gameplay changes. Atakhan and Feats of Strength have been removed, while new role quests have been introduced, allowing toplaners to reach level 19, AD carries to obtain a seventh item, and supports to unlock an additional ward slot.
Timings across the game have also been heavily adjusted. The first minion wave now spawns at 30 seconds instead of 1:30, jungle camps appear at 55 seconds, Baron Nashor returns at the 20-minute mark, and second-tier turrets will now have plates. On top of that, many new items are being introduced to Summonerβs Rift. Here are the key changes for Season 16.
Role Quests
Every position will receive quest rewards for successfully completing their role quest. For top, mid, and bot lane players, these will be entirely new advantages. For support and jungle players, your existing rewards will be updated, and you'll be receiving some new rewards as well.
Queuing Up
In all queues with assigned positions, you will automatically be given the quest associated with your assigned position in champ select.
- Custom Summoner's Rift lobbies will now require players to select a position.
- Swiftplay and rotating game modes will not have this feature enabled, and will retain the same jungle and support quest rules as before.
Completing Your Quest
Toplane
- Gold and experience from minions reduced by 25% outside of top lane until level 3.
Quest Progress:
- 1200 points required for quest completion
- +1 per minion kill (+2 in Top Lane)
- +30 per epic monster takedown
- +25 per turret takedown (+50 in Top Lane)
- +20 per turret plate (+40 in Top Lane)
- +15 per champion takedown
- Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in and around top lane (Note: roughly, past your outermost living turret in your assigned lane.)
Quest Rewards:
- Level cap increased to 20
- +600 experience
- All future experience gains increased by 12.5%.
- If the top laner did not select Teleport as a Summoner Spell, gain Unleashed Teleport on a 7 minute cooldown.
- If the top laner did select Teleport as a Summoner Spell, they are also shielded for 30% of their maximum health on arrival, lasting for 30 seconds.
Jungle
- Pet counters needed to fully finish the quest: 40 β 35
- Gustwalker movement speed duration: 2s β 1.5s
- Smite damage: 600/900/1200 β 600/1000/1400
- After quest completion, Junglers gain 4% movement speed in the jungle or river, increased to 8% while out of combat.
- After quest completion, Junglers gain +10g and +10 XP per large monster killed
Midlane
The boots upgrades are based on the items introduced for Feats of Strength, but they've been heavily reworked and are significantly more powerful now.
- Gold and experience from minions reduced by 25% outside of mid lane until level 3
Quest Progress:
- 1350 points required for quest completion
- Ranged Champions gain 1.5% of damage dealt to Champions as quest progress
- Melee Champions gain 3% of damage dealt to Champions as quest progress
- +1 per minion kill (+2 in mid lane)
- +30 per epic monster takedown
- +25 per turret takedown (+50 in mid lane)
- +20 per turret plate (+40 in mid lane)
- +25 per champion takedown
- Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in and around the mid lane
Quest Rewards:
- Tier 2 boots upgrade to their corresponding Tier 3 boots. If you do not have Tier 2 boots in your inventory upon quest completion they will be upgraded on purchase.
- Every 5 minutes, gain an empowered Recall, reducing the channel time from 8 to 4 seconds
- Champion takedowns reduce the cooldown on empowered Recall by 1 minute
Crimson Lucidity
- Upgrades from Ionian Boots of Lucidity
- Ability Haste: 20
- Movement Speed: 45
- Ionian Lucidity: Gain 20 Summoner Haste.
- Noxian Haste: Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants 10% Movement Speed for 4 seconds.
Swiftmarch
- Upgrades from Boots of Swiftness
- Movement Speed: 65
- Fleetfooted: Reduce the effectiveness of Slows by 40%.
- Noxian Fervor: Gain 5% of your Movement Speed as Adaptive Force.
Spellslinger's Shoes
- Upgrades from Sorcerer's Shoes
- Magic Penetration: 18
- Magic Penetration: 8%
- Movement Speed: 45
Gunmetal Greaves
- Upgrades from Berserker's Greaves
- Attack Speed: 40%
- Movement Speed: 45
- Life Steal: 5%
Chainlaced Crushers
- Upgrades from Mercury's Treads
- Magic Resist: 30
- Movement Speed: 45
- Noxian Persistence (15s cooldown): After taking magic damage from a Champion, gain a (10-120 [level scaling] +10% Health) magic shield for 5s.
Armored Advance
- Upgrades from Plated Steelcaps
- Armor: 35
- Movement Speed: 45
- Plating: Reduces incoming damage from Attacks by 10%.
- Noxian Endurance (15s cooldown): After taking physical damage from a Champion, gain a (10-120 [level scaling] +10% Health) physical shield for 5s.
AD Carry
Gold and experience from minions reduced by 25% outside of bot lane until level 3.
Quest Progress:
- 1350 points required for quest completion
- +1.5 per minion kill (+3 in Bot Lane)
- +30 per epic monster takedown
- +25 per turret takedown (+50 in Bot Lane)
- +20 per turret plate (+40 in Bot Lane)
- +15 per champion takedown
- Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in the Bot Lane playspace
Quest Rewards:
- +300g
- +2g per minion kill for the rest of the game
- +50g per champion takedown for the rest of the game
- Boots move to the Role Quest slot, effectively opening up a 7th item slot
Support
- Gold and experience from minion kills and from Support Quest Items is reduced by 25% outside of bot lane until level 3
- Zaz'Zak's Realmspike, Solstice Sleigh, Bloodsong, Dream Maker, and Celestial Opposition: 5g per 10s β 9g per 10s
- After Quest Completion, Control Ward gold cost reduced to 40g
- After Quest Completion, store up to 2 Control Wards on your Role Quest slot instead of your item inventory
Atakhan, Blood Roses, Feats, and Kills
- Feats of Strength have been removed from the game.
- First Blood once again grants +100g to the killer.
- The first Turret destroyed once again grants +300g.
- Atakhan has been removed from the game and will no longer spawn.
- Blood Roses have been removed from the game and will no longer spawn.
- Base kill gold devaluation per 1 gold given on death: 0.2 β 0.4. For example, dying and giving away 300g will reduce your base kill gold by 75g.
- Base kill gold revaluation per 1 gold earned: 0.1 β 0.2. This change does not affect the accrual of positive bounties.
Epic Objective Tuning
Elemental Drakes (Oceon, Cloud, Chemtech...)
- Minimum level: 6 (unchanged)
- Health: 5,730-13,790 β 3,625 + 375 growth (5,106-10,000)
- Armor: 21 β 34 + 8 Growth (66-170)
- Magic Resistance: 30 β 32 + 4 Growth (48-100)
- Mountain drakes have +15% HP (4,200 + 430 growth) instead of +20 armor and magic resist
- Dragon Vengeance damage reduction: 7/14/21% β 15/30/45%
- Dragon Vengeance no longer increases damage to champions by 20/40/60%
- Dragon Vengeance tooltip now shows its numbers more accurately
- Kill gold: 25 β 75
- Local XP: 150-330 (6-15) β 160-400 (6-18)
- Comeback XP is now linear instead of quadratic but still scales up to 2x at a 4 level deficit.
Elder Dragon
- Minimum level: 10 β 13
- Armor: 120-189 β 34 + 8 Growth (122-170)
- Magic resist: 70-113 β 32 + 4 Growth (76-100)
- Health: 13,650-17,130 β 11,500 + 575 Growth (17,796-21,275)
- Gold: 100 Kill + 250 Global β 100 Kill + 150 Global
- Total gold: 1350 β 850
- Experience: 830 Local + 500 Global β 0 Local + 650 Global
- Total experience: 3,330 β 3,250
- Comeback XP is now linear instead of quadratic but still scales up to 2x at a 4 level deficit.
Void Grubs
As a point of clarification, the changes to Voidmites only affect the monster camp version and have no impact on the reward mites summoned from taking down the camp.
- Minimum level: 4 β 7
- Armor: 0 β 34 + 8 Growth (73+)
- Magic Resistance: 0 β 32 + 4 Growth (51+)
- Health: 2,250-3,750 β 1300 + 200 Growth (2,269+)
- AD: 30-45 by game time β 12 + 2 Growth (22+)
- Grubs now deal 50% more damage to non-champions, matching Dragon and Baron
- Mite AD: 4.2-6.6 by game time β 1.8 + 0.3 Growth (3+)
- Mite HP: 470-710 by game time β 180 + 30 Growth (325+)
- Gold: 20 local + 50 global (210g) β 30 local (90g)
- Experience: 75 + 2% per level / 4 (79.5-84) β 65 (195 for 3)
- XP radius: 0 β 2000
- No longer heals its killer for 60 HP
Rift Herald
- Minimum level: 6 β 9
- Armor: 60 β 34 + 8 Growth (88+)
- Magic Resistance: 50 β 32 + 4 Growth (59+)
- Health: 10,688-14,250 β 7,000 + 700 Growth (11,718+)
- Rift Herald eye cooldown: 8 β 6
- Eye cooldown is no longer reduced on-hit
- Rift Herald now deals 50% more damage to non-champions, matching Dragon and Baron.
- Experience value: 309-330 β 240
- XP radius: 600 β 2000
- Gold: 200-600 based on nearby champions: 100g to killer
- Mercenary charge damage: 2500-3000 β 3000
- Mercenary health: 4,770-6,360 β 2,500 + 270 Growth (4,059+)
- Mercenary armor: 60 β 34 + 8 Growth (88+)
- Mercenary Magic Resistance: 50 β 32 + 4 Growth (59+)
Atakhan
Atakhan has been removed from the game.
Baron Nashor
Ultimately, Baron will be more durable than before and slightly more threatening, as his abilities will more accurately scale across game time and the increased shred will make the attacking team more prone to being more vulnerable to contests.
- Spawn timer: 25m β 20m
- Minimum level: 11
- Health: 15,600-19,020 by time β 16,300 + 170 Growth (17,792-19,190)
- Armor: 120 β 34 + 8 Growth (104-170)
- Magic Resistance: 70 β 32 + 4 Growth (67-100)
- Attack damage: 350-520 from 20-57 minutes β 175 + 20 Growth (351-515)
- Corrosion secondary attack damage: 70 + 20% total AD β 35% total AD
- Acid Pool damage: 200 + 10% total AD β 100% total AD
- Territorial Baron pull damage: 300 β 100% total AD
- All-Seeing Baron rift total damage: 1000 β 140% total AD
- Acid Shot damage: 200 + 50% total AD β 100% total AD
- Tentacle Knockup damage: 200 + 25% total AD β 100% total AD
- Re-added: Shreds 0.5 armor/MR per second to all nearby enemies
- Experience: 800 local + 600 global β 650 global
- Total experience: 3800 β 3250
- Gold: 25 kill + 300 global β 100 kill + 150 global
- Total gold: 1525 β 850
- Baron Nashor is now subject to comeback experience like with dragons. Players on the losing team gain 25% increased experience per level behind they are, capped at 2x.
- Fixed a broken icon in death recap from one of Baron's abilities.
Jungle Adjustments
Buff Camps
We're removing the global red and blue buffs that were available after 25 minutes for a few reasons.
- Baron's spawn no longer corrupts Red and Blue buff, which made their buffs global and gave the monsters 30% more HP. A second version of the buff still drops after the Elemental Terrain transition.
- Red buff regen: 0.5/1/3% at level 1/4/6 β 0.5/1/1.5/3% at 1/4/6/11
- Red melee slow: 5/10/15/20% β 10/15/20%
- Red ranged slow: 5/7.5/10% (unchanged)
- Red buff burn: 10-75 β 15-54
- Burn now displays its cumulative damage on its target
- Red/Blue buff tooltips now show exactly how much power they provide.
- Bugfix: Red/blue buff no longer last 30 seconds longer if a jungler kills a champion for it.
Jungle Rules
- Monster damage amp: 25% β 10%
- Smite damage: 600/900/1200 β 600/1000/1400
- NEW: Junglers take 50% damage from non-epic monsters
- Maximum heal on kill: 81 + 13.5/lvl (1-10), max of 202.5 β 90+20/lvl (1-9), max of 250
- Minimum heal on kill: 36+6 (44% of max), max of 90 β 0 (0% of max)
- NEW: Now restores 15 energy on large monster kill
- Pet heal per second: 14-37 (1-10) β 6-36 (1-18)
- Pet base DPS: 20-90 β 20-150
- Base pet DPS against epic monsters 15.5 β 20-150
- Scuttle Crab no longer spawns at -1 level, thus increasing its gold/XP value
- Kills required for first evolution: 20 β 15
- Jungle role quest completion: 40 stacks β 35 stacks
Faelights and Vision Changes
Faelights are a new map feature we're introducing to improve the vision system. They appear as rings of glowing mushrooms on the groundβsome present at game-start, and some upon the Elemental Rift transformation. When you place a ward on the ring, it will temporarily reveal a nearby area of the map, which is not revealed to enemies unless they use a detector effect or ping the ward directly.
Placing a ward (of any type) on a faelight makes the ward a faelight superward, applying the following effects:
- Grants +25% vision radius to the ward
- Reveals a bonus vision region for 45 seconds
- The bonus vision region shape is specific to that faelight location
- The bonus region particles are only visible to your team
- The bonus vision region is not affected by the type of ward being used (e.g. Control Wards don't enhance it.)
- This duration is represented by a countdown circle visual on the ward
- The bonus vision region can see into brush if the brush is in the region shape
- Enemies will know they're in the bonus region while their team has a detector/sweeper effect within the region
- Enemies will know they're in the bonus region if their team has ping-tracked the ward directly (including via Sixth Sense)
- All faelight superward buffs are suppressed while the ward has nearsight, and removed when the ward dies
- If your team already has a ward on the faelight, that ward will be destroyed to make room for the new superward
- For the sake of Vision Score, the ward has a +25% score mod
- For the sake of Vision Score, the bonus vision region is treated as an extra ward obeying the Position modifier rule, but no other modifier rules (e.g. staleness)
Faelight Locations
- One near each base gate (4 total), providing vision into the nearby jungle
- One in each island brush near top and bot (2 total), providing vision into river
- One in each river wall brush near mid AKA banana brush (2 total), providing vision of nearby river (hugging the mid lane brush but not overlapping it)
- [After Elemental Rift Transformation] One near side lanes in each quadrant (4 total), providing vision in the jungle path along the lane
Other Vision Changes
- Stealth Ward Trinket Cooldown: 210-120s (by level) β 170-90s (by level)
- Oracle Lens Trinket Duration: 6s β 8s
- Scryer's Bloom Default Respawn Time: 260-350s (random) β 200-260s (random)
- At 15:00 (or elemental rift transformation), new Scryer's Bloom locations become available
- One at each river coast near side lanes (2 total)
- One behind each side lane inner turret (4 total)
- One near the rocks in base where Hexgates spawn (4 total)
- Elemental rift Scryer's Bloom locations near these points have been deprecated, and any other plants too close by have been repositioned
- These new Scryer's Bloom locations have much shorter default respawn times: 90-120s (random)
Homeguards
- Homeguard no longer has a duration.
- Homeguard is now removed after reaching the endpoint, entering combat, or entering the jungle.
- Homeguard will always take you at least to just before your outermost living turret in a lane.
- Homeguard will always take you at least to your Inhibitor in your base.
- After 14:00 or after at least one turret on either team has been destroyed in a given lane, Homeguard will track the furthest minion in the lane, ending approximately 2000 units before reaching the minion wave.
- Before 14:00, Homeguard grants 80% movement speed ramping down to 40% over 4 seconds.
- After 14:00, Homeguard grants 150% movement speed ramping down to 65% over 4 seconds.
- In Swiftplay, Homeguard always grants 200% movement speed, ramping down to 100% over 4 seconds.
Crystalline Overgrowth
Crystalline Overgrowth is a new mechanic on lane turrets to enable that damage progress, essentially saying, "What if every champ had an accessible Demolish-like tool to enable small pushes?"
- Targetable lane turrets are now subject to Crystalline Overgrowth.
- Crystalline overgrowth will appear after a 90s startup/cooldown (30s in Swiftplay); at that point, the turret will take true damage the next time an enemy champion attacks it.
- The overgrowth will stay at its minimum damage state for 60s (30s in Swiftplay), then scale the damage up linearly for 240s (180s in Swiftplay), then hold at max damage indefinitely.
- The damage calculation is based on the average level of the attacking team:
- At level 1, the damage range is 2% - 3.3% of the turret's max Health (2.15% - 3.76% in Swiftplay).
- At level 18, the damage range is 8.8% - 18.9% of the turret's max Health (13.2% - 39.6% in Swiftplay).
- The attack hitbox of the turret is increased for melee champions based on the size of the overgrowth.
- Crystalline overgrowth will not proc from attacks while the turret has backdoor protection.
- If an enemy unit is near the turret at that 90 second mark when it would become active, Crystalline Overgrowth will be suppressed and not appear. Once enemies are gone, the Overgrowth will then be applied and it will "fast forward" its state to make up for where it should be. This is to avoid sudden mid-push activations.
Demolish
- Demolish trigger: Charge up a powerful attack against a tower while near it. β Your third attack against towers deals bonus physical damage.
- Cooldown: 45s β 30s
- Melee Damage: 100 + [35% of maximum health] β 85 + [28% of maximum health]
- Ranged Damage: 100 + [35% of maximum health] β 50 + [20% of maximum health]
Game Start Time
- Minion spawn time: 1:05 β 30 seconds
- Murk Wolf, Blue Sentinel, Red Brambleback, Raptor Camps: Spawn at 55 seconds
- Krug, Gromp Camps: Spawn at 1:07
- River Scuttler Camps: Spawn at 2:55
- Baron Nashor: 25:00 β 20:00
- Epic Monster spawn times are unchanged unless noted above.
- Ambient Gold Start Time: 65 seconds
- Most miscellaneous start of game systems (for example, World Atlas's first charge) start 35 seconds faster.
- Remake Eligibility: 1:30 through 3:00 β 0:55 through 2:25
- Early Surrender (with AFK) eligibility: 3:30 β 2:55
Turrets
- Bulwark resist duration: 20s, refreshing on each plate takedown: 20s, overlapping durations
- Bulwark resist visualization updated and new effects have been added. VFX no longer disappear when champions walk out of range.
- Turret plates take 17% less damage from minions and ranged champions β Turrets take 20% more damage from melee champions
- Updated all turret item tooltips to more clearly explain turret mechanics.
- Turret true sight range: 1095 β 1100. Tooltip updated to reflect the accurate range.
Outer Turrets
- Nearby players are now rewarded a share of 300g for destroying the first turret of the game.
- Plates are now permanent instead of falling off at 14 minutes.
- Resistances: Set armor/MR to 40 at 14 minutes β Lose 15 armor/mr per minute starting at minute 11, capped at -60
- Plate gold: Turret plates drop at 14 minutes, awarding no further gold β Plate value reduces by 10g per minute at minute 11, capped at -40
- Plate thresholds: 20/40/60/80/100% β 10/25/45/70/100% missing HP
- No longer gains 50 permanent resists per dead plate.
- In-world turret plate models have been removed. They now only show as health bar segments.
- Base resists: 15 β 60
- Base HP: 5,000 β 9,000
- Maximum bonus AD: 192 at 16 minutes β 168 at 14 minutes
- Local gold: 250 β 0
- Turret plate gold: 125 β 120
- Maximum local gold: 875 β 600
- Minimum local gold: 250 β 400
Inner and Inhibitor Turrets
- NEW: Turret Plates claimed at 10/25/45/70/100% missing HP
- Inner turret local gold: 425/675 β 600 spread across 5 plates
- Inner turret health: 4000 β 5000
- Inner turret resistances: 55 β 60
- Inner turrets no longer gain up to 15 armor/MR at minutes 16-30
- Inhibitor turret local gold: 375 β 600 spread across 5 plates
- Inhibitor turret regen thresholds: 33/66% HP β 30/75% HP
- Inhibitor turret health: 3500 β 4750
- Inhibitor turret resistances: 70 β 60
Nexus Turrets
- NEW: Turret Plates claimed at 10/25/45/70/100% missing HP
- Nexus turret health: 3000 β 3500
- Nexus turret resists: 70 β 60
- Nexus turret HP on respawn: 100% β 40%
- 6 HP/sec Nexus turret regen: 33/66% β 40/70% HP
- Added a separate tower item for Nexus Turrets to show that they respawn.
Minions
- At 14 minutes, minion waves now spawn every 25 seconds. When a cannon minion spawns on these waves, one fewer melee minion spawns.
- At 30 minutes, minion waves now spawn every 20 seconds. One fewer caster minion spawns on these waves.
- Minion to turret damage: 55% β 60%
- Base Movement Speed: 325 β 350
- First cannon minion wave: wave 4 β wave 3
- Cannon AD: 39, +1.5 every 90 seconds β 39, +1.5 every 90 seconds, then +4 every 90 seconds at wave 15
- Super minion base AD: 210 β 180
- Experience share: 95/62/41.3/31/24.8/20.7% β 100/65/43.3/32.5/26/21.7%
- Melee minion XP: 65 (61.75 / 40.3) β 62 (62 / 40.3)
- Melee minion gold: 21 β 20
- Ranged minion XP: 32 (30.4 / 19.84) β 31 (31 / 20.15)
- Cannon/Super minion XP: 100 (95 / 62) β 75 (75 / 48.75
- Cannon/Super minion gold: 60 + 3 every 90 secondsβ 50 + 1 every 90 seconds
- Cannon minion damage to turrets: 82.5% β 84%
- Cannon minion item updated to show its special rules for attacking turrets.
Champions
Cassiopeia
- Base Movement Speed: 328 β 335
- Passive Rework: Gain 4-72 Movement Speed (Based on level), but she cannot purchase boots. β Increased effectiveness of all Movement Speed buffs by 6-40% (based on level).
Samira
- Q Non-Crit Damage: 5/10/15/20/25 (+ 95/102.5/110/117.5/125% total AD) β 0/5/10/15/20 (+ 110% total AD)
- Q Critical Strike Damage: 1.25/1.65x with IE β 50% of bonus crit damage: 1.5/1.65x with IE
- R Non-Crit Damage: 5/15/25 + 45% total AD β 20/40/60 + 30% total AD
- R Critical Damage: 1.75/2.15x with IE β 100% of bonus crit damage: 2.0/2.3x with IE
Aphelios
Calibrum
- Bonus Damage per Mark: 15 (+ 20% bonus AD) β 15 (+ 10% bonus AD)
Severum
- Onslaught Damage per Hit: 10/15/20/25/30/35/40 (+ 22/25/28/31/34/37/40% bonus AD) β (+ 19/22.5/26/29.5/33/36.5/40% total AD)
- Still critically strikes for 100% crit damage (1.75/2.15x β 2.0/2.3x)
Infernum
- Duskwave Active Damage: 25/31.67/38.33/45/51.67/58.33/65 (+ 56/60/64/68/72/76/80% bonus AD) β 20/35/50/65/80/95/110 (+ 10/11/12/13/14/15/16% bonus AD)
- Follow-up attack still critically strikes for 100% crit damage (1.75/2.15x β 2.0/2.3x)
Crescendum
- Sentry Active Damage: 35/50/65/80/95/110/125 (+ 42/45/48/51/54/57/60% bonus AD) β 35/50/65/80/95/110/125 (+ 30/32/34/36/38/40/42% bonus AD)
- Still critically strikes for 100% crit damage (1.75/2.15x β 2/2.3x)
R - Moonlight Vigil
- Follow-Up Attack Critical Damage: 1.2/1.6x with IE β 30% of bonus critical strike damage: 1.3/1.39x with IE
Caitlyn
Passive - Headshot
- Crit Scaling: 0-148.75/182.75% total AD β 100%*Bonus Crit Damage (0-100/130% total AD)
R - Ace in the Hole
- Crit Scaling: Up to 1.5x β 30% of bonus critical strike damage: up to 1.3/1.39x with IE
Tristana
E - Explosive Charge
- Non-crit Damage: 60/70/80/90/100 (+ 100/110/120/130/140% bonus AD) β 60/85/110/135/160 (+ 80% bonus AD)
- Crit Scaling: 100%: Up to 1.75/2.15x with IE β 40% of critical strike damage: 1.40/1.52x with IE
Nilah
- Attack Speed Growth: 2.25% β 2%
Q - Formless Blade
- Active Damage: 5/10/15/20/25 (+ 90/95/100/105/110% total AD) β 0/10/20/30/40 (+ 100% total AD)
- Crit Scaling: Up to 2x β 80% of bonus crit damage: 1.8/2.04x
- Armor Penetration Crit Scaling: 0-33% β 0-30%
R - Apotheosis
Jinx
- Attack Speed Growth: 1.4% β 1%
R - Super Mega Death Rocket!
- Maximum Flat Damage: 250/400/550 (+ 130% bonus AD) β 200/350/500 (+ 120% bonus AD)
Jhin
- Multiplicative Crit Damage Mod: 86% β 75% (1.505x β 1.5x)
Sivir
Q - Boomerang Blade
- Damage: 60/85/110/135/160 (+ 85% bonus AD) β 60/85/110/135/160 (+ 70% bonus AD)
- Crit Scaling: Up to 1.5x β 40%: 1.4/1.52x
Zeri
W - Ultrashock Laser
- Damage: 30/70/110/150/190 (+ 130% total AD) β 30/70/110/150/190 (+ 120% total AD)
- Through-Wall Damage: 1.75x, 2.15x with IE β 75% of bonus critical strike damage: 1.75/1.975x
- Tooltip now shows the enhanced damage
- Damage now cosmetically critically strikes its targets when shot through a wall
E - Spark Surge
- Damage: 20/22/24/26/28 (+12% bonus AD) β 17/19/21/23/25 (+ 10% bonus AD)
- Crit Scaling: Up to 1.85x every hit β 100% of bonus crit damage on crit: 2.0/2.3x
R - Lightning Crash
- Active Damage: 200/300/400 (+ 100% bonus AD) β 150/250/350 (+ 100% bonus AD)
Lucian
- Attack Damage Growth: 2.9 β 2.5
- Attack Speed Growth: 3.3% β 2.5%
Q - Piercing Light
- Damage: 85/115/145/175/205 (+ 60/75/90/105/120% bonus AD) β 80/115/150/185/220 (+ 100% bonus AD)
R - The Culling
- R Extra Bolts from Crit Chance: Up to 25 β 100% of bonus crit damage: Up to 22/28
- Total R Bolts: 22-47 (based on critical strike chance) β 22-44/50 (based on critical strike chance and damage)
Xayah
E - Bladecaller
- Damage: 55/65/75/85/95 (+ 60% bonus AD) β 50/65/80/95/110 (+ 40% bonus AD)
- Crit Scaling: Up to 75% β Up to 50% of bonus crit damage: 1.5/1.65x
Draven
W - Blood Rush
- Attack Speed: 30/35/40/45/50% β 20/25/30/35/40%
Yunara
Q - Cultivation of Spirit
- Attack Speed: 25/35/45/55/65% β 20/30/40/50/60%
R+W - Arc of Ruin
- Damage: 175/350/525 (+ 150% bonus AD) β 160/320/480 (+ 120% bonus AD)
Akshan
Passive - Dirty Fighting
- P second shot crit damage: 30% of bonus crit damage (1.225/1.345x) β 100% of bonus crit damage: 2/2.3x
- Fixed a bug where the second shot could bypass blind if it didn't crit.
Q - Avengerang
- Damage: 5/25/45/65/85 (+ 80% total AD) β 45/75/105/135/165 (+ 70% bonus AD)
E - Heroic Swing
- Damage: 15/30/45/60/75 (+ 15% total AD) β 8/16/24/32/40 (+ 25% total AD)
- Crit Scaling: 1.575/1.935x β 50% of bonus crit damage: 1.5/1.65x
- Clarified that damage scales with attack speed in tooltip.
R - Comeuppance
- Crit Scaling: 1.5/1.7x β 30% of bonus crit damage: 1.3/1.42x
Gangplank
Passive - Trial by Fire
- Damage: 50-250 (based on level) (+100% bonus AD) (+200% Crit Chance) β 50-250 (+ 100% bonus AD) (+ 0% crit scaling)
E - Powder Keg
- Bonus Champion Damage: 75 / 105 / 135 / 165 / 195 β 75 / 95 / 115 / 135 / 155
- Timer no longer reduces to 0.25 seconds at level 19.
- No longer deals 5% more damage on critical strike.
Yone
- Crit Damage: 1.75/2.15x β 90% (1.8/2.07x)
Yasuo
- Crit Damage: 1.75/2.15x β 90% (1.8/2.07x)
Miss Fortune
Q - Double Up
- Active Critical Damage: 1.75/2.15x β 50% of bonus crit damage (1.5/1.65x)
R - Bullet Time
- Damage: 80% total AD (+ 25% AP) β 20 / 30 / 40 (+60% Total AD) (+ 25% AP)
- Crit Scaling: 1.2/1.28x β 30% of bonus crit damage (1.3/1.39x)
Tryndamere
Q - Bloodlust
- Bonus AD: 5 / 10 / 15 / 20 / 25 (+ up to 15 / 25 / 35 / 45 / 55 based on missing health) β 0 (+20 / 35 / 50 / 65 / 80 based on missing health)
- Maximum Bonus AD: Max at 0% remaining HP β Max at 10% remaining HP
- Clarified the per-fury and maximum heal in Q's tooltip.
W - Mocking Shout
- No longer slows enemies who are facing away when cast for 4 seconds.
- Now slows any enemy while they're facing away from Tryndamere during the 2.5 second debuff.
- Slow: 30 / 37.5 / 45 / 52.5 / 60% β 30 / 35 / 40 / 45 / 50%
- Enemy attack damage is still reduced by 4 seconds.
E - Spinning Slash
- Damage: 75 / 105 / 135 / 165 / 195 (+ 130% Bonus AD) β 70 / 105 / 140 / 175 / 210 (+ 100% Bonus AD)
Twitch
- Attack Speed Growth: 3.38% β 3%
- Attack Damage Growth: 3.1 β 3
Q - Ambush
- Bonus Attack Speed: 45 / 50 / 55 / 60 / 65% β 40 / 45 / 50 / 55 / 60%
Ashe
- Attack Speed Growth: 3.33% β 3%
- Attack Damage Growth: 3.45 β 3
Passive - Frost Shot
- Crit Scaling: 100% (up to 1.75/2.15x) β 100% (up to 2/2.3x)
W - Volley
- Damage: 60 / 95 / 130 / 165 / 200 (+ 110% Bonus AD) β 60 / 95 / 130 / 165 / 200 (+ 100% Bonus AD)
Smolder
Q - Super Scorcher Breath
- Crit Scaling: Up to 1.75/2.15x β 50% of bonus crit damage (Up to 1.5/1.65x) (also affects passive Q stacks)
Kindred
E - Mounting Dread
- Missing Health Crit: 1.5/1.9x if target is below 25-75% (based on crit chance) Health β 50% of bonus crit chance and crit damage always (up to 1.5/1.65x)
- Pounce Damage: 1.75/2.15x on crit β 50% of bonus crit chance and crit damage always (up to 1.5/1.65x)
- Monster Damage Cap: 300 including base damage and bonus AD ratio β 200 to only the %HP portion (This is a buff in almost all scenarios)
Corki
W - Valkyrie
- Damage per second: 40 / 55 / 70 / 85 / 100 (+40% bonus AD) (+ 30% AP) β 30 / 45 / 60 / 75 / 90 (+40% bonus AD) (+ 30% AP)
Shaco
Passive - Backstab
- Damage: 20-35 (based on level) (+25% bonus AD) β 20-35 (based on level)(+ 20% bonus AD)
- Crit Modifier: 100% (1.75/2.15x) β 100% (2.0/2.3x)
Q - Deceive
- Backstab Modifier: 1.55/1.95x β 60% of bonus crit damage (1.6/1.78x)
- Backstab on Crit: 100% (1.75/2.15x) β 100% (2.0/2.3x)
Graves
- Crit Damage: 45% of bonus (33.75/51.75%) β 35% of bonus (35/45.5%)
- Total Damage on Crit: 250-357% total AD β 252-360% total AD
Quinn
Passive - Harrier
- Damage: 10-95 (based on level) (+ 16-50% (based on level) total AD) β 15-120 (based on level) (+ 40% bonus AD)
Senna
- Crit Damage: 100% of total crit damage (1.75/2.15x) β 90% of total (1.8/2.07x)
Garen
E - Judgement
- E Crit Ratio: 80% of total (1.4/1.72x) β 30% of bonus (1.3/1.39x)
Rengar
Q - Savagery
- Q is now consumed on plants
- Q is no longer always always considered a critical strike
- Q damage no longer deals up to 101.25% total AD bonus damage based on crit chance and damage
- Q now deals 100/130% total AD bonus damage if Rengar crits the attack.
Viego
Q - Blade of the Ruined King
- % Current HP Crit Scaling: 100% of total (1.75/2.15x) β 50% of bonus (1.5/1.65x)
- Second Strike Crit Scaling: 100% of total (1.75/2.15x) β 100% of bonus (2/2.3x)
- Active Crit Mod: 100% of total (Up to 1.75/2.15x) β 50% of bonus (Up to 1.5/1.65x)
R - Heartbreaker
- Crit Scaling: Up to 2x β 70% of bonus (Up to 1.7/1.91x)
Elise
Q - Neurotoxin / Venomous Bite
- Monster Damage Cap: 75/100/125/150/175 β 65/85/105/125/145 (+ 90% AP)
- Maximum Damage to Monsters: 115/170/225/280/335 β 105/155/205/255/305 (+ 90% AP)
Jax
Passive - Relentless Assault
- Now gains an additional 1.5% attack speed per stack at level 19.
Omnivamp
- Now applies at 100% value, reduced to 33% value from pets, damage over time damage, and area effect spells against Minions.
Doran's Blade
- Removed: Life Draining passive
- Added: 2.5% Omnivamp
New Items
Dusk and Dawn
- Build Path: Sheen + Blasting Wand + Kindlegem + Dagger + 300g
- Total Gold Cost: 3100g
- Ability Power: 70
- Health: 300
- Ability Haste: 20
- Attack Speed: 25%
- Spellblade (1.5s cooldown): After using an Ability, your next Attack deals 100% base AD + 10% AP bonus magic damage on-hit and applies on-hit effects an additional time.
Fiendhunter Bolts
- Build Path: Zeal + Scout's Slingshot + 850g
- Total Gold Cost: 2650g
- Attack Speed: 40%
- Critical Strike Chance: 25%
- Movement Speed: 4%
- Night Vigil: Gain 30 Ultimate Haste.
- Opening Barrage (45s cooldown): After casting your Ultimate, your next 3 basic attacks within 8s gain 50% attack speed and critically strike for 75% of your normal critical strike damage. If an attack would already critically strike, it deals normal critical strike damage and also deals 10% bonus true damage.
Endless Hunger
- Build Path: Caulfield's Warhammer + Pickaxe + 1075g
- Total Gold Cost: 3000g
- Attack Damage: 60
- Tenacity: 20%
- Omnivamp: 5%
- Famine: Gain (5 + 10% bonus AD) Ability Haste
- Feast: When a champion that you damaged within 3 seconds dies, gain 15% omnivamp for 8 seconds.
Bastionbreaker
- Build Path: Brutalizer + Serrated Dirk + 863g
- Total Gold Cost: 3200g
- Attack Damage: 55
- Lethality: 22
- Ability Haste: 15
- Shaped Charge: Dealing Ability damage to a champion or epic monster deals an additional (30 + 150% lethality) true damage.
- Sabotage: Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next attack against an epic monster or turret deals an additional (300 + 2500% lethality) true damage over 3 seconds.
Actualizer
- Build Path: Lost Chapter + Blasting Wand + 1050g
- Total Gold Cost: 3100g
- Ability Power: 90
- Mana: 300
- Ability Haste: 10
- [ACTIVE] Mana Made Real (60s cooldown): For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more mana, you gain (15 + .005% bonus mana)% increased ability damage, healing, and shielding, and your basic ability cooldowns progress 30% faster.
Hexoptics C44
- Build Path: Pickaxe + Noonquiver + Long Sword + 275g
- Total Gold Cost: 2800g
- Attack Damage: 50
- Critical Strike Chance: 25%
- Magnification: Deal up to 10% increased damage with attacks, based on how far away the enemy is (max damage at 750 range).
- Arcane Aim: When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 6 seconds.
Bandlepipes
- Build Path: Kindlegem + Cloth Armor + Null-Magic Mantle + 500g
- Total Gold Cost: 2000g
- Health: 200
- Armor: 20
- Magic Resistance: 20
- Ability Haste: 15
- Fanfare: Slowing or Immobilizing an enemy champion grants Fanfare for 8 (melee) / 4 (ranged) seconds. Fanfare grants 20 Movement Speed. While you have Fanfare, nearby allies, including yourself, gain 30% (melee) / 20% (ranged) attack speed.
Protoplasm Harness
- Build Path: Kindlegem + Giant's Belt + 800g
- Total Gold Cost: 2500g
- Health: 600
- Ability Haste: 15
- Lifeline: Taking damage that would reduce your health below 30% causes you to gain 200 maximum health for 5 seconds, then heal (200-400 [level scaling] + 250% armor + 250% magic resistance) health over the duration. While regenerating health, you gain 15% increased size, 10% Movement Speed, and 25% tenacity.
Whispering Circlet / Diadem of Songs
Whispering Circlet
- Build Path: Forbidden Idol + Ruby Crystal + Tear of the Goddess + 850g
- Total Gold Cost: 2250g
- Health: 200
- Mana: 300
- Base Mana Regeneration: 75%
- Heal and Shield Power: 8%
- Harmony: Gain (.005% bonus mana)% Heal and Shield Power.
- Manaflow: Landing Abilities grants 4 max mana (doubled vs champions). Transforms into Diadem of Songs at 360 max mana.
Diadem of Songs
- Health: 200
- Mana: 1000
- Base Mana Regeneration: 100%
- Heal and Shield Power: 8%
- Harmony: Gain (.005% bonus mana)% Heal and Shield Power.
- Consonance: While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion for (.008% bonus mana).
Returning Items
Hextech Gunblade
- Build path: Vampiric Scepter + Hextech Alternator + Amplifying Tome + 600g
- Total Gold Cost: 3000g
- Ability Power: 80
- Attack Damage: 40
- Omnivamp: 10%
- [ACTIVE] Lightning Bolt (60s cooldown): Shock the target enemy champion, dealing (175-253 [level scaling] + 30% Ability Power) magic damage and slowing them by 25% for 1.5 seconds.
Stormrazor
- Build Path: B. F. Sword + Cloak of Agility + Scout's Slingshot + 700g
- Total Gold Cost: 3200g
- Attack Damage: 50
- Attack Speed: 20%
- Critical Strike Chance: 25%
- Energized: Moving and Attacking generates an Energized Attack.
- Bolt: Your Energized Attack applies 100 bonus magic damage and grants 45% Movement Speed for 1.5s.
Updated Items
Unending Despair
- Build path: Aegis of the Legion + Giant's Belt + 800g β Chain Vest + Kindlegem + Ruby Crystal + 800g
- Total Gold Cost: 2800g (unchanged)
- Armor: Increased from 25 β 50
- Magic Resistance: 25 β 0 (REMOVED)
- Ability Haste: Increased from 10 β 15
Aegis of the Legion
Horizon Focus
- Build Path: Fiendish Codex + Fiendish Codex + Blasting Wand + 200g β Fiendish Codex + Fiendish Codex + Amplifying Tome + 600g
- Total Gold Cost: 2750g β 2700g
- Ability Power: 125 β 75
- Ability Haste: 25 (unchanged)
- Hypershot: Dealing ability damage to champions at 600 range or more units away from the cast position reveals them for 6 seconds β Dealing ability damage to champions at 600 range or greater reveals them for 6 seconds. Deal 10% increased damage to enemies revealed by Hypershot.
- Focus (30s cooldown): When Hypershot is triggered, reveal all other enemy champions with 1400 range of them for 3 seconds.
Sundered Sky
- Attack Damage: 40 β 45
- Lightshield Strike: Critical strike damage decreased from 100% β 80%
- Lightshield Strike Cooldown: 8s β 10s
Luden's Companion
- Name: Luden's Companion β Luden's Echo
- Icon: Reverted to the staff
Echoes of Helia
- Kindlegem + Bandleglass Mirror + 500g (2200g)
- 35 Ability Power
- 200 Health
- 125% Base Mana Regen
- 20 Ability Haste
- Soul Siphon: Gain 35% of pre-mitigation damage dealt to champions as Soul Charges, up to (80-250 [based on level]) charges. Healing or shielding an ally consumes all Soul Charges to restore 100% of that value as health.
Essence Reaver
- Build Path: Pickaxe + Caulfield's Warhammer + Cloak of Agility + 375g β Sheen + Caulfield's Warhammer + Cloak of Agility + 350g
- Total Gold Cost: 2900g (unchanged)
- Attack Damage: 60 β 55
- 25% Crit Chance
- Ability Haste: 15 β 20
- Spellblade (1.5s cooldown): After using an ability, your next attack deals (125% base AD + [50 * crit chance]) bonus physical damage and grants 50% of the damage value as mana on-hit.
- Essence Drain passive is removed.
Umbral Glaive
- Build Path: Serrated Dirk + Caulfield's Warhammer + 450g β Serrated Dirk + Caulfield's Warhammer + 750g
- Total Gold Cost: 2500g β 2800g
- Attack Damage: 55 β 60
- Ability Haste: 10 β 15
- Lethality: 15 β 18
- Nightstalker: After being unseen by enemies for 1 second, your next attack against a champion deals an additional (50 + 150% lethality) true damage.
- Blackout (90s cooldown): When you are near enemy Stealth Wards and traps, reveal them for 8 seconds. While revealing wards, your attacks deal 3 (melee) / 2 (ranged) damage to them.
- Extinguish is removed. (It's rolled into the above Blackout)
Redemption
- Build path: Kindlegem + Forbidden Idol + 900g β Fiendish Codex + Forbidden Idol + 850g
- Total Gold Cost: 2300g β 2250g
- Health: 200 β 0
- NEW 30 Ability Power
Zeke's Convergence
- NEW : Cryocombustion: Gain 15 Ultimate Ability Haste.
Tear Items (Muramana, Fimbulwinter)
Tear (Manaflow items)
- Unique β Semi-unique
- You can now have one stacking Tear item in your inventory at any given time. Once your Tear item transforms, you can get a new Tear and stack all over again!
Muramana
Fimbulwinter
Mortal Reminder
- Build Path: Executioner's Calling + Last Whisper + Cloak of Agility + 450g β Executioner's Calling + Last Whisper + Cloak of Agility + 150g
- Cost: 3300g β 3000g
- Armor penetration: 35% β 30%
Lord Dominik's Regards
- Build Path: Last Whisper + Noonquiver + 350g β Last Whisper + Noonquiver + 550g
- Cost: 3100g β 3300g
- Armor penetration: 40% β 35%
- NEW: Giant Slayer: Deal up to 15% bonus damage against champions based on their bonus health. Maximum damage bonus reached at 1500 bonus health.
Yun Tal Wildarrows
- Build Path: B. F. Sword + Scout's Slingshot + Long Sword + 750g β B.F. Sword + Scout's Slingshot + Long Sword + 850g
- Cost: 3000g β 3100g
- Attack Damage: 55 β 50
- Attack Speed: 35% β 40%
Infinity Edge
- Build Path: B.F. Sword + Pickaxe + Cloak of Agility + 675g β B. F. Sword + Pickaxe + Cloak of Agility + 725g
- Cost: 3450g β 3500g
- Attack Damage: 65 β 75
- Critical Strike Damage: 40% β 30%
SR Ranked and Matchmaking
- Shard Transfers will be disabled 2026-01-07 at 00:00 PST globally while we prepare to grant ranked rewards.
- Ranked Season 1, 2026 will start on local server time 2026-01-08 at 12:00:00. Ranked Queues (Solo/Duo and Flex) will be re-enabled on season start. Season 1 2026 Ranked Reward Missions will start at the same time.
- When the new season starts in 2026, player ranks will reset, and after playing 5 provisional games, players will be assigned a starting rank of the season to climb with.
End of Season Year 2025 Ranked Rewards
- Victorious Skin Border that is compatible with all 3 Victorious Skins of 2025 (requires owning all 3 Victorious skins of the year)
- 2025 Ranked Emote
- 2025 Ranked Icon
- In order to receive rewards players must have an honor level of 3 or above.
Aegis of Valor
- Autofill status won't go away by dodging the champ select. If a player dodges an autofilled game during champ select, the status would carry on until the player plays their autofilled game.
- For Master or above players, dodging a ranked champ select would cost more LP.
- Ranked Flex will have better and more reasonable skill rating based on your Solo/Duo queue rank.
Apex Duo Restriction Update for Solo/Duo Queue
- D1 can duo with D3-D1, Master, Grandmaster and Challenger.
- Grandmaster can duo with D1, Master, Grandmaster, Challenger
- Challenger can duo with D1, Master, Grandmaster, Challenger
- Master can duo with D1, Master, Grandmaster, Challenger
- For CN, duo queuing is allowed up to Master with the premade party lower band at D1. CN Grandmaster and Challenger can only solo queue.
- For KR, Master, Grandmaster and Challenger can only solo queue.
- For CN and KR, similar to previous years, their APEX duo MMR restriction (CN at Grandmaster target MMR, KR at Master target MMR) will be temporarily disabled for 26.1, so if you are Grandmaster MMR in CN, or Master MMR in KR, if you have not achieved the visual Rank because you are still climbing, you can still duo. Visual Rank restrictions will always be on.
Lobby Hostage Taking & Player Behavior Updates
- Champion selects will be terminated when a player in champion select is reported and determined to be holding the lobby hostage to force a dodge or for any other reason. This will never trigger without a report in champion select, so be to sure to report players you believe are hostaging.
- When a champion select is terminated by hostaging detection, the offender will receive a penalty that will not allow them to immediately queue again, and all other players will re-enter matchmaking similar to if a player dodges today.
- Penalties for repeated disruptive gameplay have been increased.
- Improved detections for intentional non-participation in-game.
- If you receive an Account Ban for having an inappropriate Riot ID, you'll be unable to change your Riot ID until the ban is over.