05.26.26 - 7:30 PM05.26.2026 - 7:30 PM·6m6 minute(s) read·
By Luis Mario Reyes
FLY Thinkcard: "As of now, weâre making the mistake too many times, but itâs fewer times than in Split 1"
A barn burner of a series between FlyQuest and Cloud9 kicked the road to Tempe. Thinkcard shared when he which point of the series he felt he would be happy with the drafts
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"I almost always design rosters with an overconfidence problem rather than an underconfidence problem because itâs easier to move the needle back to an intelligent position"
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Playoffs bring out the best in competitors, and the first post-season series of the 2026 League of Legends Championship Series (LCS) is no exception. The teams are eager to lift the championship in front of the roaring Arizona crowd. The teams paired on the first match of Round 1 of the playoffs, and , had sparred less than a week ago.
The series proved to be a banger, a Game 2 where the victorious team evaded the jaws of defeat, and a surprising comeback to force Silver Scrapes. Unfortunately for the fourth-placed team, lady luck was not on their side, as FlyQuest fell in a close 2-3 series. Head Coach Thomas âThinkcardâ Slotkin chatted with Sheep Esports about bringing out Johnson â" Leâs Shyvana, the process of peddling back the teamâs natural aggression, and beating their kryptonite next week: .
What key differences did the coaching staff identify between FlyQuestâs recent Week 6 match and this series against Cloud9?
Thomas âThinkcardâ Slotkin: âIn general, we identified what Cloud9 is good at, and, for almost the whole series, I felt really confident with our drafts. Honestly, the only draft I didnât like that much was Game 3 because there was another character I could have picked on R4-R5, and I didnât, but we ended up winning the game. Either way, we were very prepared, and I was very happy with how we prepared our drafts. Whereas in Week 6, I didnât like our draft in Game 2. Game 3 was okay, but it could have been better. We did a great job anticipating what they wanted to play, and they werenât happy with most of their drafts.
FlyQuest fell back on the Lucian Milio duo, which was also picked against C9 during their Week 6 match. What style of champions does FlyQuest benefit most from when facing C9?
Thinkcard: Unlike what other teams think, I believe weâre a pretty versatile team. The community thinks we need to play fighting champions, but for the most part, I do think weâre quite smart in how we control the game. The more important thing when facing C9 is what they want to play, and I think thatâs our advantage when facing most teams in the LCS. Itâs pretty clear what the enemy team is going for and what theyâre good at. We are slightly more unpredictable because we have more tools in our champion pools. For example, in Game 5, playing Akali against Gnar is an uncomfortable thing for the enemy. It didnât go our way, but stuff like that makes us pretty creative when drafting situations unexpected to the enemy but advantageous to us.
You caught my attention when you used âfighting championsâ in your answer. During the post-match interview with the C9 players, they mentioned a tendency for FlyQuest to always go for the fight. Is this a worrying trend, or is this part of FlyQuestâs style?
Thinkcard: Itâs definitely worrying to make this mistake. If I were to compare Game 3 of the Week 6 series with Game 5 of the playoff series, we picked Mundo, ran in, and died at the first objective, even if it didnât look very good. I think itâs a maturing process for the players. They have to be able to get into these situations and recognize when to avoid them. Whether they make the mistake once, twice, or three times, weâre improving over time, which is why weâre getting really competitive against all the top teams in the league: TL, LYON, and C9. With a little more maturing and allowing ourselves to zoom out and see the bigger picture, I think we will do better. As of now, weâre making the mistake too many times, but itâs fewer times than in Split 1. Even in Split 2, itâs decent, but it can be better. Hopefully, throughout the playoffs and into Split 3, we will be more intelligent in our fight selection.
Is the playersâ inexperience in high-pressure matches the cause of this tendency, or is it a consequence of each playstyle?
Thinkcard: I donât think itâs the pressure. Most of our players played pretty well, and, in the end, we faltered because of the teamâs decision-making. As I said, in Week 6 we made similar mistakes, so I donât think itâs pressure. I think they're really impressed with how they rose to the occasion and performed really well. I would say itâs just a work in progress. Obviously, the mistakes arenât good, but weâre improving. The scrims are getting better because weâre getting more valuable scrims than we had in the beginning. Weâre playing better fundamentally, and we can practice the situations we need to. Itâs going to be a repetition thing: how long it takes us to understand and master fight selection.
Previously, Sheep Esports talked with Gryffinn about the possibility of picking Shyvana, one of his most recent jungle cooks. Why was this the series to try it out?
Thinkcard: We think the champion is strong. Its weakness is the early game, but if we can get your camps and scale, she starts scaling up the passive stacks, and when you get green smite, you get the health shield. Thatâs really nice because you have all that armor and magic resist from your stacks. Overall, it scales really well, and when you get your ultimate, you become a god. When your ultimate is on cooldown, you farm until itâs back up. Itâs a strong champion, and in the Game 3 draft, the weakness is if they pressure you hard during the early game before Shyvana can get her ultimate. As soon as I saw that the early game was going fine, I knew that Gryffinn would have a good game.
C9 had some tricks rolled up their sleeves on how to adapt to FLY's style. How did the coaching staff adapt mid-series to C9's plans?
Thinkcard: Itâs hard being a young roster and long a game like Game 2 when we probably should have won from that situation. Itâs hard because thereâs no secret word that you can say. Iâm trying to look at the players to see if theyâre okay, and everyone looked to be. I know that, based on Game 1 and Game 2, I was going to be really happy with my drafts for the rest of the series. Iâm really confident we were going to be in good spots, and credit to the players for coming back after Game 2. They played well in Game 2, and Games 3 and 4 had some moments in Game 5.
I notice how important it is to your philosophy to draft properly. My draft knowledge pales in comparison, so could you explain the thought process behind the composition drafted in Game 5?
Thinkcard: At this point in the series, Kalista and Renata should have a pretty good match in the bot lane. Though we should be able to get 2v2 pressure pretty easily, so when we have to burn flashes and summs, that shouldnât really happen. We should have pressure, but these other dynamics shouldnât occur. In Game 2, our jungler tried to mind game the enemy jungler by going for top crab instead of the one bot. He was thinking the enemy was going for the top crab, so we lost pressure bot as a result. Many small things happened during the game, but basically, the way it should work is that the enemy team should have no damage. We have Kalista and Renata, and they had Swain, Sej, Gnar, and Jhin. If we decide not to fight that first dragon, even though our bot lane made a mistake, the game should be in a good spot. We even saw how close the late-game fights were. They had mountain soul, and Azir wasnât even in that fight, so itâs even harder for them. We could see, if they hadnât snowballed their lead, how hard it was for the enemy team to play. It should have been hard for them to snowball into Kalista and Renata, and Azir should be allowed to scale once the locked Swain. If the gold is anywhere near even at the 18 or 20-minute mark, I think itâs hard for the enemy team to win. Azir is going to kill everyone, and they canât dive because we have Kalista and Renata. I was pretty happy with that draft, and I donât think we should lose that game.
Youâve come so close to beating Cloud9. Is there something you've identified FlyQuest needs to adopt, learn, or correct to topple C9?
Thinkcard: Fight selection. Cloud9 is a team that also loves to fight everything. I think thatâs something both teams have to fix. Especially for us, we have very confident players with great mechanics, so theyâre used to mechanically outplaying their enemies in solo queue and throughout their careers. Itâs easier for me to have to deal with these types of players and get them to think more intelligently about their fight selection than to go the other way. I almost always design rosters with an overconfidence problem rather than an underconfidence problem because itâs easier to move the needle back to an intelligent position.
Sentinels is waiting in the Loserâs Bracket, a team some consider FlyQuestâs kryptonite. Have you found a way to neutralize the kryptonite?
Thinkcard: I think theyâre a good team that does well against us because theyâre very smart with their fight selection and macro. They have some good carries in Isaac â" Chou and Cho â" Min-seong. Choi â" Jae-hyun is very smart about moving around the map. I think, if we play well and avoid nerves and frustration, we should play well against them. Even compared to a month ago, weâre way better than what we used to be. I think we are the better team, and if we play well, we will win. I do think Sentinels have good gameplans, annoying draft tools they use sometimes, and theyâre a good team. Weâre not going to underestimate them because they deserve to be in the playoffs fighting for the top spot. I think itâs going to be a good match, and hopefully weâve improved enough to topple Sentinels.
