26.08.17 - 09:352026.08.17 - 09:35·3m3 분 읽기·
작성자 Corentin Phalip
Which countries qualified for the most games for the Esports Nations Cup 2026?
Discover which nations qualified for the most Esports Nations Cup 2026 titles ahead of the final two qualifiers
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Top qualified nations
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At the Esports Nations Cup, much like at the Olympic Games, it is possible to follow the strongest nations in esports and, as we do here, rank the countries that will be represented across the highest number of different titles. For this inaugural edition of the Esports Nations Cup 2026, which is expected to take place in Riyadh, Saudi Arabia, 16 different games will be contested across both solo and team competitions. As a result, a strong nation competing in a favorable region can potentially qualify for every single discipline.
How qualification works
The ranking below shows which countries have qualified for the most games at the Esports Nations Cup 2026. With the direct invitations for EA Sports FC and Mobile Legends: Bang Bang now confirmed, and the continental qualifiers are still now done, the top of the standings is decided. This top only showcases the very top of the field, as more than 100 nations from across every continent have already secured at least one qualification.
Unsurprisingly, the United States lead the way. With their long-established presence in esports, a relatively accessible North American qualification region for most titles, and several major leagues exclusive to the region, they have now qualified for all 16 disciplines, becoming the only nation to achieve a perfect record so far.
Behind the United States—now the only nation with all 16 titles locked in—China and France share second place with 14 qualified games each. Argentina, Brazil, Canada, and Germany follow in a four-way tie for fourth with 13 qualified titles, while Indonesia sits alone in eighth with 12. Great Britain and Turkey round out the top ten, tied for ninth with 11 qualified games apiece.
Which countries qualified for the most Esports Nations Cup 2026 games?
| Rank | Country | Games Qualified | Games |
|---|---|---|---|
| 1 | United States | 16 | Apex, Chess, CS2, Dota 2, FC 26, Fatal Fury, HoK, LoL, MLBB, PUBG, PUBGM, R6, RL, SF6, TM, VAL |
| 2 | China | 14 | Apex, Chess, CS2, Dota 2, FC 26, Fatal Fury, HoK, LoL, MLBB, PUBG, PUBGM, R6, SF6, VAL |
| 2 | France | 14 | Apex, Chess, CS2, FC 26, Fatal Fury, HoK, LoL, MLBB, PUBGM, R6, RL, SF6, TM, VAL |
| 4 | Brazil | 13 | Chess, CS2, Dota 2, FC 26, Fatal Fury, HoK, LoL, MLBB, PUBG, PUBGM, R6, RL, VAL |
| 4 | Argentina | 13 | Apex, Chess, CS2, FC 26, Fatal Fury, HoK, LoL, MLBB, PUBG, PUBGM, R6, RL, VAL |
| 4 | Canada | 13 | Apex, Chess, CS2, Dota 2, FC 26, LoL, MLBB, PUBG, R6, RL, SF6, TM, VAL |
| 4 | Germany | 13 | Apex, Chess, CS2, Dota 2, FC 26, Fatal Fury, HoK, LoL, MLBB, PUBG, R6, RL, TM |
| 8 | Indonesia | 12 | Apex, Chess, CS2, Dota 2, FC 26, HoK, MLBB, PUBG, PUBGM, R6, RL, TM |
| 9 | Great Britain | 11 | Apex, Chess, CS2, Dota 2, FC 26, PUBG, R6, RL, SF6, TM, VAL |
| 9 | Turkey | 11 | Chess, CS2, FC 26, HoK, LoL, MLBB, PUBG, PUBGM, R6, TM, VAL |
| 11 | Australia | 10 | Apex, Chess, CS2, FC 26, Fatal Fury, PUBG, R6, RL, SF6, TM |
| 11 | Chile | 10 | Chess, CS2, FC 26, Fatal Fury, LoL, PUBGM, R6, RL, SF6, VAL |
| 11 | Mexico | 10 | Apex, Chess, CS2, FC 26, Fatal Fury, LoL, PUBGM, R6, RL, SF6 |
| 11 | Saudi Arabia | 10 | Dota 2, FC 26, Fatal Fury, HoK, LoL, MLBB, PUBGM, R6, RL, VAL |
| 11 | South Korea | 10 | Apex, FC 26, Fatal Fury, HoK, LoL, MLBB, PUBG, PUBGM, SF6, VAL |
| 16 | Japan | 9 | Apex, FC 26, Fatal Fury, PUBG, PUBGM, R6, RL, SF6, VAL |
| 16 | Poland | 9 | Apex, Chess, CS2, Dota 2, FC 26, LoL, R6, TM, VAL |
| 16 | Thailand | 9 | Apex, Chess, Dota 2, FC 26, HoK, PUBG, PUBGM, R6, VAL |
Last update - 17/08/2026 / Data from Liquipedia and ENC website
How nations qualified for the ENC 2026
Beyond this qualification ranking, it also seems likely that the Esports Foundation, the organization behind both the Esports Nations Cup 2026 and the Esports World Cup, will introduce an overall medal table to establish a global ranking of the participating nations. From VALORANT and Street Fighter 6 to Mobile Legends: Bang Bang, the national managers appointed earlier this year by the organization in each country have been responsible for selecting the players representing their nations across most game titles.
For the majority of the competitions, these national committees were responsible for assembling their respective rosters. However, some disciplines, such as Counter-Strike 2 and Apex Legends, followed a different system. In those two FPS titles, players formed their own teams before entering the continental qualifiers, meaning they had to earn their qualification spots for the Esports Nations Cup themselves. While qualifiers were part of every title, their role varied depending on the game.
For CS2 and Apex Legends, qualification relied entirely on these open qualifiers. Most other titles, however, offered two qualification paths to the Esports Nations Cup 2026. Nations could either qualify through continental qualification tournaments, ensuring regional representation and fair playing conditions, or through the ENC's in-house Team Ranking, which ranked countries based on the points they accumulated throughout the competitive season. To establish this ranking, the Esports Foundation evaluated the players selected by each nation's managers, reviewed their performances across the official competitive circuits, and awarded points accordingly.
