On September 30, 2026, the Consumer Protection Cooperation Network, coordinated by the European Commission, launched actions against nine companies in the video game sector, including North American publisher Riot Games.
VALORANT is one of the nine games concerned by these proceedings, which focus on the use and sale of virtual currencies and compliance with European consumer protection rules.
This action follows the “
Key Principles on In-Game Virtual Currencies,” adopted by the CPC Network in March 2025 to establish minimum requirements regarding the transparency and fairness of virtual currencies used in video games. With this in mind, authorities are calling in particular for the real price of items and currencies to be clearly indicated, for conversion systems not to make their cost difficult to understand, and for players not being forced to purchase virtual currency.
Not just for VALORANT
For Riot Games, VALORANT is therefore directly concerned by this new series of actions, but it is clearly not the only game in this situation. The European Commission is not presenting the proceedings as a condemnation of the publishers, with the CPC Network first engaging in dialogue with the companies concerned so that they can address the issues raised. If these issues are not resolved, national authorities may then consider enforcement measures to ensure compliance with European law.
Riot is also not the only publisher concerned, with eight other companies targeted by the actions launched on September 30. Crytek with Hunt: Showdown 1896, InnoGames with Forge of Empires, King with Candy Crush Saga, Mojang with Minecraft, Plarium Europe with Mech Arena, PLR Worldwide Sales with Gardenscapes, Supercell with Clash of Clans, and Ubisoft with For Honor are also involved. A separate proceeding was also launched earlier in 2026 against Microsoft and Activision Blizzard UK Limited concerning Call of Duty Mobile and Diablo Immortal, notably regarding their virtual currencies, data collection, certain design mechanisms, and the protection of minors.
This new European proceeding also comes a few months after a ruling against Riot in Brazil. On June 9, 2026, a federal court ordered the publisher to pay 15 million Brazilian reais, approximately $3 million, in collective moral damages in a case concerning
League of Legends loot boxes, with the ruling also including several compliance measures and may still be appealed.