Worlds patch is here, and Pantheon regains some strength
The League of Legends 25.20 Patch Notes are here. Following the official schedule, Patch 25.20 is expected to drop on Wednesday, October 8, 2025. It’s the Worlds patch, bringing the final major adjustments from Riot Games on the eve of the year’s most prestigious competition.
This patch tones down several jungle stat-checkers in regular play, with Briar, Volibear, and Warwick losing some raw power, while Pantheon regains strength after being overnerfed in 25.19. Mastery-curve tweaks give buffs to champions like Malphite, Fizz, and Camille, aimed at making their scaling and performance more rewarding over time.
On the mage side, Orianna’s durable builds are being taxed for lower damage, while Veigar gets some waveclear back. Graves’ itemization is reshaped toward more viable bruiser options, and Azir is adjusted to ease his dominance in pro play without hurting regular players.

Buffs:
Champions: Anivia, Katarina, Malphite, Pantheon, Veigar
Nerfs:
Champions: Briar, Orianna, Volibear, Warwick
Adjustments:
Champions: Azir, Camille, Fizz, Graves, Wukong
Read more about League of Legends changes on the X account of Matt "Phroxzon" Leung-Harrison.
"Average Play Jungle Champions
- Briar, Voli, Warwick are receiving nerfs to some of their stat checky potential (Voli with his Cosmic build)
- In particular, Warwick players typically resonate more with being unkillable, being fast & hunting and damaging, so we're taking power out of his damage instead of any of those attributes
Malphite
- To add a bit more detail here about the mastery curve oriented changes, we're buffing Malphite because a Malphite at 51% is weak, it's not because he's easy
- This is because new Malphite players perform very well on him compared to other champions, while his best players don't perform that much better than his newer players
- So a Malphite when mastered sits at 53-4% winrate, but other top lane champions when mastered are sitting at 54-55%
- Malphite's newer players are performing around 49%, whereas other new players on top lane champions sit around 46-47%
- This just means that looking at a Malphite that's 52% is still a bit weak, whereas a different top lane champion like Gangplank at 52% would be overpowered
Fizz
- Fizz is another of these champions who's a tad weak by mastery
- In higher levels of play, he has to play pretty reactively, waiting for level 3 spike and trying to get a 1-0 ability trade with E at level 1 (dodging a spell and landing E)
- We're making some changes that make him more effective when actually getting to play in these early levels with W up (eg. QautoW or EautoW, etc.)
- If he is able to weave these autos in with the extra on-hit damage, he will be a bit more lethal
- Also if you haven't tried the Blackfire build that's been making its rounds recently, probably worth checking it out (he really benefits from the Haste and damage amp)
Orianna
- Overall, ROA and similarly durable builds are in an OK spot overall
- We're trying to strike the right balance for champions that have flexible options in particularly their Assassin matchups, (especially for regular play) feel about even for both sides
- In SoloQ, a lot of these immobile mage champions don't feel like they have a ton of agency and can feel bad, so we think this is important for their play experience
- Whether you want to build Ludens, ROA, Seraphs, BFT and for each different skill bracket, they should all be good in certain situations
- Right now though, for Orianna, she doesn't pay enough of a damage tradeoff when going these more durable builds
- These changes are aimed at having that spike where you don't have much AP and relying on base damages in ROA builds feel like a larger tradeoff
Veigar
- Last year, we nerfed Veigar's W which was a bit painful for some of his waveclear breakpoints in particular
- We're giving him back this 10% ratio, especially on his rank 1 W to make those moments a little more palatable
- There was a lot of in-depth discussion on various Veigar builds and we're not ruling out deeper work in the future, but for this patch, we're going with something tried and tested
Camille
- Camille is one of the scaling 1v9 AD fighters that we think is pretty close to being viable in certain situations
- We're giving a bit of a buff to some of her fallback and harass patterns in some of these matchups to let her get through lane a bit more reliably
- She's already pretty good at dueling in the mid-game, so the armor growth doesn't matter a ton at those points in the game and so we're indexing her power more in the areas where she needs it
Graves
- I misspoke a bit yesterday about Graves changes; I meant to say that most Graves' go for these types of squishy no durability one shot builds (only Shieldbow on 4)
- We're making some changes here to make the pure AD build a bit weaker and by extension make the Cleaver build, which is a bit tankier a bit stronger
- We're not trying to kill the pure AD build, but make multiple ways of playing Graves more viable"
Header Photo Credit: Riot Games
- Clément Chocat -
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