Launched on Wednesday, February 18,
Patch 12.03 introduces Skirmish, a temporary matchmaking mode built around 2v2 play and designed to be as stripped-down as possible: compact maps, abilities disabled, and gunplay only. You can queue solo or with a partner; the first team to reach ten rounds wins, and each round offers full weapon access with no economy, which naturally encourages a faster pace and repeated mechanical engagements.
In parallel,
Riot Games revisits the stages and loadouts in All Random One Site to provide players with slightly more agency despite the mode’s intentionally chaotic nature. Several weapon options have been strengthened or redistributed more coherently across stages, and a specific issue has been resolved: Vyse could place Razorvines infinitely during the buy phase, creating abusive setups before rounds even began.
On the agent side, Gekko has received adjustments in response to feedback suggesting he has felt weaker since
Patch 11.08, particularly in the value he can reliably extract from Reclaim. The Globules reclaim window has been extended to allow more time for retrieval, and Mosh Pit is now reclaimable as well, which improves long-round utility management and increases flexibility in how his kit can be cycled.
The patch also adds new voice lines for Viper, refines audio occlusion so it responds to the state of map doorways when they are opened, closed, or destroyed, and introduces a replay setting that lets viewers skip spectating dead players. Finally, in APAC, Riot Mobile multi-factor authentication becomes mandatory for Competitive access for accounts flagged for sharing and for all Ascendant+ players, while Masters Santiago Pick’Ems open from February 19 (PT), and VCT player statistics are now displayed in the Esports Hub.