Riot Games is making an adjustment that affects how Omnivamp interacts with
Smite and Ignite in League of Legendsâ Patch 26.4. Going forward, Omnivamp will no longer apply to damage dealt by these two spells. Junglers use Smite primarily to clear their monster camps and secure bigger objectives like Dragon, Grubs, Herald, and Baron. Ignite is primarily selected by midlaners and supports who look to use the true damage and burn that Ignite applies to secure kills.
Before patch 26.4, if you gained Omnivamp from items or runes, dealing damage with Smite or Ignite could give them a small amount of healing. While the interaction wasnât game-changing, it created edge cases where players could use the Summonerâs Spells healing to clutch out close fights.
According to Riot Games, the changes are intended to âkeep things consistent and easier to follow.â Smite and Ignite, arenât supposed to interact with other systems like Omnivamp, so removing it should make the game a bit clearer. This change should make it so that there will be no more weird moments where someone clutches a fight because they got a bit of hidden healing from their summoner spells.
How this affects your games
For the average
League of Legends player, this change is less about nerfing the summonerâs spells and more about keeping game mechanics behaving consistently. The change will make fights feel easier to read and the outcomes feel more fair, especially in close skirmishes where knowing exactly where different healing and damage come from helps in making better decisions.
For more experienced players, they will no longer be able to use Smite or Ignite in the middle of a fight to clutch out with the small heal they get from the damage done by the summoner spells.
This specific change isnât about shifting the meta dramatically, but more about reinforcing consistent gameplay in League. By removing the Omnivamp interaction with Smite and Ignite, the change should make it clearer where healing comes from.