On Tuesday,
Riot Games shared a new developer update on the future of
VALORANT, focusing on Ranked, MMR, rewards, limited-time modes, and balance changes. As the game moves into Act 3 of Season 2026, the developers acknowledged several major community concerns, especially around the competitive experience, the current meta, Neon, shotguns, and the long-term value of Ranked progression.
“We’ve heard your feedback around visible rank differences in matches and the feeling that RR losses can outweigh RR gains,” Design Director Max Grossman stated. The main message from Riot is clear: Ranked needs to feel fairer, more consistent, and more rewarding. Grossman explained that Riot wants a player’s rank to reflect their real skill level, while also making sure the climb feels worth the effort.
After changes to the MMR system in January, Riot says matches have become less one-sided, but the team also admitted that some issues remain, especially around visible rank differences and the feeling that RR gains are less rewarding than RR losses.
Performance over the grind
Riot also addressed the top of the leaderboard, especially the Immortal and Radiant ranks. The Design Director explained that the battle for Radiant should represent the highest level of Ranked competition, but not simply reward players who grind the most games: ““We want the battle for a spot on the Radiant Ladder to be the pinnacle of competition and a reflection of performance, not just pure grind.” To protect competitive integrity, Riot has increased its focus on anti-cheat and win trading detection. The publisher has already taken action against some of the most obvious win traders this year and plans to continue doing so.
All the ranks you can reach in VALORANT. Credit: VALORANT/Riot Games
Armand Asdourian, Product Manager, spoke about Riot’s plans for limited-time modes. Since the end of 2025, the team has been testing new modes to understand what players enjoy most. Skirmish was recognized as a success, especially after players asked for its return after it was removed. Riot is now working on a new mode that blends Replication with All Random One Site, intending to create more chaotic and funny moments through different agents, more abilities, and more ultimates every round. A new Spike Mode with shorter rounds and smaller teams is also planned for Act 4.
Neon, shotguns, and Sentinels
On the balance side, Riot explained that Neon, shotguns, and weaker Sentinels are all part of the same problem. “We think Neon’s role in breaking timings and creating pressure is correct, but right now her movement evasiveness is pushed too far in our combat space,” Product Manager Tiffy said. Because of that, Riot is already shipping on patch 12.09 changes to reduce Neon’s evasiveness, especially around bunny hopping, while keeping her identity as a fast Duelist. Shotguns are also being adjusted to be less effective while moving and jumping.
Riot also wants Sentinels to be a clearer answer to fast, explosive team lineups. The developers explained that stalling should be a trustworthy tool, not something that only works in specific situations. Patch 13.0 will include changes for some Sentinels, with Vyse mentioned as one example. Riot wants to strengthen her rotational power and her ability to disrupt site hits with Interceptor.
Replay sharing arrives in Patch 12.10
Finally, Riot confirmed that replay sharing will arrive in Patch 12.10. Players will be able to open a friend’s profile, check their match history, and download a replay directly from there. This should make VOD review much easier for players who want to improve, review mistakes, or analyze matches with friends and teammates. Riot closed the update by promising more communication throughout the year, with another developer update expected closer to Champions and more details planned for September.