Support position has reportedly been filled for Turkey’s League of Legends team at the 2026 Esports Nation Cup as Polat "Parus" Furkan Çiçek and Kadir "Fleshy" Kemiksiz join the roster. According to sources familiar with the team, both players have been registered as part of the roster without preference. Instead, the coaching staff will decide on who to put as starter by the end of the year.
Only one support will be starting
Both players are set to join a Turkish roster that already includes
Sergen “BrokenBlade” Çelik in the toplane with Naak Nako declining a substitute position, along with junglers
Enes “Rhilech” Uçan and
Can “Closer” Çelik, as previously reported by
Sheep Esports.
Support position has reportedly been filled for Turkey’s League of Legends team at the 2026 Esports Nation Cup as Polat "Parus" Furkan Çiçek and Kadir "Fleshy" Kemiksiz join the roster. According to sources familiar with the team, both players have been registered as part of the roster without preference. Instead, the coaching staff will decide on who to put as starter by the end of the year.
A delayed decision
The Esports Foundation allows each National Team Manager to select five starters and two substitutes. However, only five players will travel to Riyadh in November, meaning teams cannot operate with six- or seven-man rotations during the event. Substitute players are therefore intended strictly as backups in case a starting player is unable to compete once the tournament begins.
Turkey, however, is leveraging this rule to delay its final decision at support. With player performance liable to fluctuate over the coming months, the coaching staff retains flexibility to choose the starter closer to the event.
While most nations will begin their ENC campaigns in the June qualifiers, sixteen teams will receive a direct bye to the main event in November based on roster strength.
With up to four Tier 1-caliber players in the starting lineup, including BrokenBlade, who competed at Worlds 2025 and First Stand 2026, Turkey is expected (but not guaranteed) to skip the qualifiers and start directly in November. This extended timeline gives the team additional room to evaluate both support options before locking in a final choice.
Turkey’s completed roster for ENC
As reported by
Twitter account Smurfist, the full roster for team Turkey has been decided. The seven-men submission will be composed of:
- Sergen “BrokenBlade” Çelik
- Enes “Rhilech” Uçan and Can “Closer” Çelik
- Tolga "Serin" Ölmez
- Berat "Aetinoth" Tıknazoğlu
- Polat "Parus" Furkan Çiçek and Kadir "Fleshy" Kemiksiz
Both supports are currently playing well in the LEC, with their teams doing strong this Spring Split regular season, with Team Vitality second in the standings and Natus Vincere third, meaning both players are regularly facing top competition and staying in good form. Individually, they are also performing well in solo queue.
According to LoLPros.GG, Parus is around 2830 LP in Challenger with a 59.3% win rate over 400+ games, while Fleshy is also in Challenger at about 2720 LP with a 58.5% win rate over 300+ games.
Improvement and mentality
Both supports have also shown clear personal growth over the past year, both in how they approach the game and how they handle pressure in competitive environments. Earlier this year,
Parus spoke to Sheep Esports about his development as a support player, highlighting how much his decision-making has changed compared to last year.
“I definitely progressed and improved. I think last year, usually, I wasn’t making my own decisions, and I was mostly listening, and when I support listening to other people, it usually doesn't go well. Support needs to take their own decisions and make the calls. I think I didn't play my own game, and I was not performing well on the mechanical side as well. But this year I'm confident I can play my own game, and I feel like I have a better environment. So it helps me as well.”
Fleshy,
in a more recent interview, reflecting on his time in the Turkish and European scene, focused more on his mentality and emotional control in-game:
“Definitely. I used to get tilted much faster—I wasn’t really thinking much when I talked in the past. Now, if I get mad or games turn out badly, I know how to calm myself down and talk about what happened in a more constructive way. It’s something that I’ve benefited from both in-game, but also outside of it. I think I’ve improved myself a lot.”