On February 3rd,
Riot Games released thr Patch 12.02 of VALORANT, delivering a tangible boost to Harbor, who had been viewed as slightly behind other Controllers. The aim is to raise his baseline effectiveness while broadening the strategic range of his toolkit, whether that means holding a crucial timing during a take, sustaining line-of-sight denial for longer periods, or exerting tighter zone control during an execute. As a result, his kit becomes more dependable and more threatening, which may bring him back into contention within the meta, particularly on maps where space management is decisive.
Cove is the most clearly improved ability, with a reduced cooldown, extended duration, and increased health, making it harder to break and easier to convert into meaningful round value. High Tide likewise becomes more substantial thanks to increased wall height and length, enhancing Harbor’s capacity to cut angles and isolate duels. Finally, Reckoning gains speed and, more importantly, flexibility:
Harbor can now reactivate his ultimate to halt it in place for seven seconds, allowing him to lock area control at the right moment rather than being fully constrained by the waves’ forward progression.
Reyna receives adjustments designed to curb her long-standing dominance in ranked play while preserving her identity as a snowball Duelist. Soul Orbs remain available for a shorter window after a kill, narrowing the opportunity to capitalize and increasing the need for immediate follow-through. Devour also shifts in intent: its overheal is now temporary and lasts only ten seconds, reducing Reyna’s ability to maintain a sustained health advantage after an engagement, even though healing during Empress remains permanent. In parallel, Empress now requires one additional ultimate point, slowing access to her most oppressive rounds.