BCC Esport is a
League of Legends team led by French fans fielding a roster of Korean Challenger players in Korean tournaments. What Initially started as a joke, ended up becoming a real team of aspiring pro players on the other side of the globe.
The organization was built by members of the “BCC community”, a group of French esports fans originally gathered around
. They hired a Korean coach, ran tryouts, and in April 2026 competed in their first offline event: the 5th edition of the Jinju Mayor's Cup, in front of a live audience in South Korea.
For the Jinju Mayor's Cup, the roster featured
Ares (top),
Calcifer (jungle),
TJoon (mid),
Hound (bot), and Lee "
Saver" Yong-min (support). Following the tournament, the lineup has since been updated:
Titan (top),
Calcifer (jungle),
GoWonBin (mid),
Hound (bot), and
Wider (support), with
Coach Loopy remaining at the helm. Their former support, Saver, has since
signed professionally with a team in the LJL. Several others have received tryout invitations from LCK academies.
Coach Loopy, hired directly in Korea, runs daily operations.
The whole thing is run by volunteers, funded by the community, and built on values its founders take seriously enough to attach a charity partnership to every tournament they enter. To understand how it got here, we spoke with scum, the team's Co-founder & Scout, and with TJoon, BCC Esport's midlaner, for whom this was a first interview conducted in his second language.
From Discord to Seoul
The Bronze Consulting Company started as a bit. French content creator Etostark would sit down with his community before Karmine Corp's
LEC matches and genuinely break down the game: opponent prep, tactical reads, post-match debrief. It was a joke that took itself seriously, and it built a community. Out of that community came
scum., a member who started spending his nights scrubbing the Korean solo queue ladder, half for fun, half because he had started to wonder: could they actually build a team?
The answer, eventually, was yes. A connection with Tom, the manager behind
Pingou Esport's own LCK AS adventure, led to Coach Loopy. Tryouts began in November 2025. The rest is below.
Interview with scum., Co-founder & Scout, BCC Esport
BCC Esport is presented as a team born within the BCC community. Concretely, how did you go from a fan community to a real competitive team in Korea?
scum.: “At the beginning, the Bronze Consulting Company was just a concept from streamer Etostark, where we'd gather on his stream to prepare for KC's LEC matches: a concrete analysis of the upcoming opponent, a full debrief of the previous match, an identification of our team's strengths and weaknesses versus the opponent's. Things started going further when different "branches" of the BCC began forming on Etostark's Discord: the Bronze Engineering Company, the Bronze Scouting Company, and one branch whose name we'll leave out, but they'll know who they are.
After that, I started genuinely getting into scouting, spending my nights going through the Korean ladder with ptitrayan, our official caster. That's when I started thinking about competing in LCK AS, like Pingou Esport had done before. I proposed the idea to Etostark, started reaching out to Korean scouts and coaches from academy teams. It's not something you see every day, so it created a certain excitement within the community. That's when the other BCC Esport founders, Selpacha, TH, and Ilyes, joined the project, which at that point was still just an idea.
After that, we were able to contact Tom, the manager behind Pingou Esport's LCK AS journey, who put us in touch with Coach Loopy. With Coach Loopy's guidance and my scouting, we could start the tryouts, around November 2025. Then came a consolidation phase: the players focused on training in scrims, while the management side was completely restructured thanks to Selpacha, who kept the momentum going through that quieter period.
BCC runs on the volunteering of community members. We don't have sponsors like WINAMAX, but everyone wants to pitch in and help in their own way, which balances out the disadvantage. That's how we built our visual identity, for example, with the help of Brand Designers. The principle of BCC is that nothing fully belongs to any one person. Everything belongs to the community. Today we're around ten people managing almost every aspect a real structure would handle: social media management, streaming and casting, artistic direction, scouting.
You hired a coach directly in Korea and organized tryouts. How did that process work: the search, the outreach, and managing the language barrier day to day?
scum.: As I said, it was mostly about activating the right people and getting them involved. We were lucky to get in touch with Tom directly, who introduced us to Coach Loopy. A lot of it goes through Korean Discord servers for finding scrims, but for that side of things, Coach Loopy handles everything. I try to send him profiles from time to time, but I'm honest with myself: I don't yet have a sharp enough eye or the expertise to be truly relevant there.
The fact that we also have BCC community members physically in South Korea makes things a lot easier, not just for attending scrims and handling translation when Google Translate isn't enough, but also for creating in-person content with the players and offering English classes to those who are interested.
The project is positioned around developing young talent. What does that mean concretely: a path toward professional leagues, a springboard toward other structures, something else?
scum.: Our goal is to serve as a springboard for these players. The system in South Korea is now completely closed since the removal of the LCK AS open qualifiers, so breaking into the professional world there is nearly impossible for players who aren't already in the circuit. Right now, what we most want is to give visibility to these talents so they can find a professional project.
That model is already showing its first results. Saver, our former support, has just been signed by a team in the LJL. And thanks to the strong results we're getting in scrims, some of our players have received tryout invitations from LCK academies. That's exactly the outcome we're looking for.
Some players on the team are born in 2004, and in Korea 22 is already considered late to break through. Do you factor that into your planning? And is a move to LFL for some players, to build a connection with French fans, something you'd consider?
scum.: Absolutely. To be honest, it's not just something we consider. It's our goal. We genuinely believe these players deserve their chance, and the fact that coaches only see players through the lens of age is something quite sad. These are players with a strong level, a good mentality, and a strong work ethic, which makes them a real added value in a team both mechanically and tactically.
With the LCK AS reform removing open qualifiers, the path to pro for an amateur team is now closed. Do you want to maintain the team at this level of competition long-term?
scum.: Our initial goal was to compete in the open qualifiers, but the official announcement of the removal took a very long time to come. The players were ready to compete, and it was a real obstacle for us. There are rumors of a complete overhaul of the LCK academy system being prepared, and we're waiting to see what happens there.
In the meantime, the team becomes a genuine performance laboratory. Rather than targeting an administrative promotion that is now locked, we maintain this level to identify early talents and polish them before they enter the closed circuit of academies, or head toward the west.
You set up a system where the community can directly fund player travel, with a commitment to full financial transparency. How did that model come about, and do you see it as sustainable long-term?
scum.: That solution came out of urgency, to be honest. We thought the tournament would be entirely online, then we learned that just one win would get us to the offline stage. Since we currently have limited income, partly because of our slow and ethical development approach, we had to find a solution quickly. So we all chipped in, and shared that solution with the community, which showed up.
Unfortunately, we can't do this indefinitely. Finding ethical sponsors will be essential if the project is going to last.
BCC Esport is clearly anchored in the BCC community identity, born around Karmine Corp. Do you want to keep that DNA, or is the ambition to build BCC Esport as an independent brand over time?
scum.: Our goal is to keep the BCC DNA. We are very attached to our values and genuinely want to hold our positions. For us, those values also include solidarity, which is why we decided to support a charitable cause for each tournament we compete in. The first association we selected for our debut is the Projet Yume by @Kanimy_, which redistributes second-hand manga to hospitalized children.
After the Jinju Mayor's Cup, what is the next competitive objective for the team?
scum.: For now, the players and the coach are taking some time for themselves. They've worked incredibly hard since November. But we're not inactive. Tryouts for the support role left vacant by Saver have already begun. "In parallel, we've started looking into registering for a new tournament, and if everything goes according to plan, we'll be playing this Saturday at the Inje University tournament. We'll know exactly which direction to take once the roster is complete again, and we'll announce everything in detail once it's finalized. We're also doing significant internal structuring work to make sure we don't let down the people supporting us.”
Interview with TJoon, Midlaner, BCC Esport
Note: TJoon spoke with us during his time as BCC Esport's midlaner, ahead of and following the Jinju Mayor's Cup.
How did you first hear about BCC Esport? How were you contacted for the team?
TJoon: “I first heard about BCC Esport through an LCK Academy Discord.
Were you looking for a new team at that time?
TJoon: Yes, I was actively looking for a new team after finishing the university league and exams.
Have you seen the French fans cheering for you on social media? When did you realize that a lot of people were following your adventure?
TJoon: I saw French fans passionately cheering for me on X. It was very touching to see that they were enjoying the journey and the game itself as a sport, regardless of the results.
I didn't originally have an X account, so I was asked by the team staff to create one. After joining, I gained hundreds of followers in just a single day. Notifications kept going off constantly, even during scrims and while I was sleeping, making it hard to focus. That's when I truly realized how many fans were following our journey.
What is your ambition with this new team?
TJoon: With the restructuring of LCK AS, open tournaments are no longer being held. So my goal is to win a KEG-level competition or a similar-tier tournament. Over the past one to two years, I haven't had strong results due to health issues and other factors, so I want to prove myself again.
What is your objective as a player in the long term?
TJoon: In the short term, I aim to challenge myself in leagues such as LCK CL, LDL, and LFL. In the long term, my dream and goal is to debut in major leagues like LCK, LEC, LPL, LCP, or LCS, and if possible reach even higher.
A last message for the fans?
TJoon: Thank you so much for all the support. You are my first fans ever. It is hard to make fans in LCK Academy, so I truly realized how much strength it gives me as an esports player to have people cheering for me. No matter where I am or what I'm doing, I will never forget. Thank you. Merci.
BCC Esport's story is still early. The roster is being rebuilt, the next tournament is still being identified, and the structural work of turning a Discord community into a lasting organization is ongoing. But the proof of concept is there: visibility leads to opportunity, and opportunity leads to results. Saver's LJL signing and the LCK academy tryouts didn't happen by accident. They happened because a group of French fans decided that loving the game from the stands wasn't enough.”
Special thanks to scum. (Co-founder & Scout, BCC Esport) and TJoon (midlaner, BCC Esport) for their time.