The Esports Foundation, in charge of the
Esports Nations Cup, has made its decision regarding the national partner responsible for Brazil, as announced on Wednesday, March 25 on
X. An alliance of the countryâs biggest clubs, including
Fluxo W7M, FURIA, LOUD, MIBR, paiN Gaming, and Red Canids, has been selected and will oversee the promotion of the teams and players they send to the event. The group is said to have appointed Yuri â
Flyâ Uchiyama as national team manager, currently the CEO of Gamers Club and former president of MIBR,
according to a previous article by The Esports Radar.The competition, set to take place in Riyadh, the capital of Saudi Arabia, from November 2 to 29, clearly aims to resemble an Olympic-style esports event. With thousands of participants from around a hundred countries and nearly 16 disciplines, this national team competition is expected to be the largest in history. With titles such as VALORANT, League of Legends, Rocket League, and Counter-Strike among the featured games, Brazil has a strong opportunity, with preparations already underway.
According to the official timeline provided by the organization, upcoming deadlines are approaching rapidly. Coaches for each title must first be selected and approved by the national team manager by March 31. For players across the different disciplines, the deadline is set for the end of April. A short timeframe, partly explained by the Esports Foundationâs other commitments, as it is also focused on the Esports World Cup, scheduled to take place from July 6 to August 23. In parallel, online qualification tournaments for
ENC 2026 will also be held.
As with Brazil, a joint bid bringing together Team Heretics, GIANTX, Movistar KOI, UCAM, Barça eSports, and LastLap, the new tournament organizer of the Spanish
League of Legends circuit,
has been selected as the official national representative in Spain. These national partners play a key role, as they are responsible for coordinating national representation, overseeing and supporting coaches per title, and liaising with publishers and clubs. They also mobilize local communities through marketing campaigns, social media, and collaborations with creators and public institutions.