Riftbound: Unleashed has undoubtedly already released some of the most fun cards in the game, but the reveals are not over yet. Today, Sheep Esports is excited to share two more cards of Riftbound's third set: the highly-requested Scuttle Crab unit and the alternative art for Diana, Lunari, champion unit.
Unleashed is
Riftbound’s third set, launching on May 8th, and these cards are part of its ongoing Preview Season. All revealed cards, including these, will be added to the
Official Card Gallery every day at 5pm PT — but you can also check the
Preview Season article to see who’s revealing cards next.
Sheep Esports was given the opportunity to reveal this card by Riot Games, and we’re glad to share it with you all!
Scuttle Crab Unleashed Reveal
After several jungle monster reveals — starting with Baron Nashor — this is one many people were waiting for. Scuttle Crab finally makes its way into Riftbound and it comes with something new.
As the first unit with 0 Might, Scuttle Crab confirms that units with 0 Might can still conquer and hold battlefields — not just disappear from your board. That alone changes how you can approach deck building and early rounds.
Scuttle Crab Riftbound Unleashed
Card Text:
(Units with 0 Might can conquer and hold)
When you play me, draw 1.
Deathknell: Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP.
How to Use Scuttle Crab in Your Riftbound Decks
While Scuttle Crab is a simple unit, it does a lot for its cost. Drawing a card on play makes it immediately useful, especially compared to other low-impact units that only give the same value when they die.
And before we talk about it’s 0 Might possibilities, let’s look at Scuttle Crab’s Deathknell effect. When it dies, you get to see your opponent’s hand and their facedown cards for the turn. That kind of information can completely change how you play the rest of the round and future ones — especially if you now know a Hidden Blade is waiting for you on a certain battlefield.
With this card clarifying that you could still conquer and hold with 0 Might units, more players can now work on new lines of play. For example you can secure battlefields with minimal risk, forcing your opponent to respond through combat instead of easy removal.
On top of that, the rule “Units with 0 Might can conquer and hold” might change how players approach Riftbound. This will likely need further clarification from Riot, as it changes several interactions — and it’s probably going to give judges a few headaches.
So in that sense, Scuttle Crab is a sacrificial unit. You can send it into a battlefield with facedown cards, let it die, and use the effect to understand exactly what your opponent is setting up. Trading a 2-energy unit for that level of information is often worth it.
There’s also some synergy with certain battlefields, for example on Forbidding Waste—where a unit defending alone gets -2 might— Scuttle Crab is a great unit with wich to take control since you won’t get the battlefield effect. However, if your opponent tries to take it back, they have to deal with the -2 effect of Forbidding Waste.
Looking at current green options, Scuttle Crab could fit well into decks built around champions like Ivern, where having flexible units that help control the battlefield seems most important.
We’ll need to see more cards from Unleashed to better understand how to best use the Scuttle Crab in decks, but it already looks like a solid tool for early-game setups.
Diana, Lunari Alternative Art Reveal
Diana, Lunari was
already revealed last week by Community and Influencer Manager Diana Di Micco, but this time we’re showing her alternative art and taking a closer look at how you can use her.
This version of the card features Battle Queen Diana’s splash art from League of Legends — unfortunately not it’s Prestige edition. The artwork shows Diana in regal armor with glowing lunar blades, standing in a grand, ornate setting that highlights her as both the warrior and queen she is.
Diana Lunari alternative art
Card Text:
"When a showdown begins here, you may pay 1 energy. If you do, Predict, then reveal the top card of your Main Deck. If it’s a spell, draw it."
How to Play Diana, Lunari in Blue Decks
Diana, Lunari is built around Predict, giving you control over what you draw during the game. Unlike effects that only trigger when you play a card, this one works during showdowns, giving you more chances to use it.
She fits into many blue decks, especially ones with a high number of spells. Each time a showdown starts, you can spend 1 energy to filter your deck and potentially draw a spell. Over time, this helps you find key cards more consistently.
Her best synergy is with Diana as a Legend. In those decks, you usually want to chain spells and keep your plays efficient. Diana Lunari supports that by helping you find the right tools at the right time.
To use her well, you need to build your deck carefully. Too few spells, and her effect won’t trigger often. Too many, and you risk falling behind on board. Finding the right balance is important. Energy management also matters. Spending 1 energy during every showdown can add up quickly, so you need to choose when it’s worth using her ability.
Overall, Diana Lunari gives you more control over your draws and rewards you for planning ahead. In the right deck, she can make your strategy much more consistent.